

It’s a smart progression system that makes runs just as much about trying to collect as many resources as possible as they are about trying to beat the final boss. Each one gives the hero new perks, like the power to resurrect one time after a death or extra healing. After each run, players take any goods they’ve collected back to a camp where they can build new structures. Back to campĪs if that wasn’t complex enough, Loop Hero has a base-building component too. These combos are constantly surprising, making for some fun experimentation on each run. Create a three-by-three grid of mountains and they form a single peak that spawns a powerful enemy. Throw a meadow next to a rock and the grass will bloom, healing players more each time they complete a loop. What’s particularly exciting about the mechanic is that tiles all interact with one another in ways that are never explained to the player. The longer a run goes, the more complex and crowded the map becomes with self-imposed challenges. Tiles can be anything from rocks that grant materials or vampire houses that spawn more powerful enemies on the loop. There’s a slight deck-building aspect to the game, where players pick a pack of tiles that can be placed on the map throughout a run. The main thing that players control is how difficult each loop will be for their hero. Gear comes with all sorts of perks, from health generation to attack speed boosts, allowing players to really fine-tune their hero. It’s more about setting the main character up for success by constantly tweaking a build that’s tough enough to beat the final boss. Instead of controlling the character directly, players can equip different gear obtained through defeating enemies or plundering chests. It’s essentially an idle game that plays itself with the hero always moving forward and attacking on their own.

Players don’t actually manually move their characters, and they have no control during fights. That should sound simple enough for anyone who’s familiar with the genre, but there are several twists. Loop Hero goes live for Nintendo Switch on Dec. If you want to read more about the making of Loop Hero and how the idea for it even came about, you can check out our feature from earlier this year with the developers. And as end-of-the-year conversations in games start up, Loop Hero is definitely one I’m looking forward to revisiting on the Switch, as one of the earlier breakout hits of 2021. And it really all clicks together, as evidenced by its sales.

It’s got elements of management games, deck-builders, auto-battlers, and role-playing games. Rising up as a brave hero, you’re able to loop through time on a literal looped path, building monster encampments and villages to lay out your own quest. If you didn’t check it out earlier this year, Loop Hero is about a world plunged into a timeless void. The rogue-management game got a new trailer today too, highlighting its Loop Hero is currently up on the Switch eShop, where it will run $14.99, though it looks like there’s a pre-purchase discount of 10% dropping it to $13.49 at the moment. Four Quarters and Devolver Digital announced this morning that Loop Hero will land on the handheld on Dec. The looping roguelite Loop Hero is finally making its way to Nintendo Switch.
