
- #Openemu keyboard not working how to
- #Openemu keyboard not working password
- #Openemu keyboard not working Bluetooth
#Openemu keyboard not working how to
In a nutshell, OpenEmu uses the inputs you give to the gamepad while you play to decide how to calibrate it. Since version 2.2, OpenEmu performs auto-calibration of the analog inputs of most gamepads. If you have problems with a controller connected to an USB hub, try removing the USB hub first. To see a complete list of controllers tested to work, follow this link.Īny controller not on this list is not explicitly supported and may not work correctly for a variety of reasons.įinally, connecting controllers to USB hubs is generally fine, but some hubs are of very low quality and do not provide a stable connection or sufficient power for the controller. OpenEmu will have trouble handling any of these devices. Some of these controllers are partially HID compliant and are specifically supported by OpenEmu.Īdditionally, some controllers or adapters are not properly HID-compliant despite being supposedly made for Macs or PCs. However, controllers made for game consoles are often not fully HID compliant.
#Openemu keyboard not working Bluetooth
OpenEmu works with all standard Bluetooth or USB controllers made for Macs or PCs that respect the standard HID specification. Note: Even when Bluetooth permissions are not granted the controllers will still appear in the Controls Preferences of OpenEmu.


#Openemu keyboard not working password
Q: Is OpenEmu going to spy on my passwords?Ī: macOS itself does not deliver to OpenEmu any keyboard event that was produced while typing in a password field, even when input permissions are enabled, so OpenEmu cannot spy on your passwords. However, with its lower-level approach to handling inputs, OpenEmu provides lower input latency and enables support for proprietary controllers that do not work with the Game Controller interface - such as any Nintendo controller. Q: Other applications using controllers don't require this!Ī: These applications are using a programming interface called "Game Controller" that does not require these additional permissions. Additionally, OpenEmu has a feature where you can enable inputs and continue to play even when the application is not in focus, which makes input permissions even more necessary. If this permission is not granted, OpenEmu will not be able to access the keyboard or any game controller in any circumstance. FAQ about input permissionsĪ: Despite what the text in System Preferences says, this permission does not only relate to access to input when the application is not in focus. Add OpenEmu to the list of apps allowed to monitor input by dragging it to the list or by using the "+" button.Įven though the text in System Preferences only refers to monitoring keyboard input, this permission applies to any other kind of input, included both wired and wireless controllers.In the Privacy tab, select Input Monitoring in the list on the left side of the window.Open System Preferences -> Security & Privacy.If you still have problems with any controller or keyboard, follow these steps: The latest versions of OpenEmu automatically detect if this permission must be granted manually, and warn you in advance if necessary. Since macOS Mojave, accessing input devices directly like OpenEmu does is gated behind an additional permission called "Input Monitoring". Grant input permissions (macOS 10.14 Mojave and above)

Note: OpenEmu running on non-Apple hardware aka "Hackintosh" is strictly unsupported. OpenEmu handles input differently than most applications, accessing directly the hardware at a lower level - not through Cocoa but through the IOKit HID (Human Interface Device) interface.įor this reason, sometimes you may encounter a situation in which for some reason inputs are not recognized.īefore asking for help, follow the checklist below to verify you have set up the correct settings for making OpenEmu work correctly and to fix common issues.
